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- Path: canopus.cc.umanitoba.ca!umpaul18
- From: umpaul18@cc.umanitoba.ca (Kenneth Paulson)
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.programmer
- Subject: Re: Blitz Basic vs GameSmith
- Date: 14 Apr 1996 03:16:35 GMT
- Organization: University of Manitoba, Winnipeg, Manitoba, Canada
- Message-ID: <4kpqmj$p6i@canopus.cc.umanitoba.ca>
- References: <4jtl9g$hpq@leporello.cs.unibo.it> <1561.6673T629T2378@Redrobe.demon.co.uk>
- NNTP-Posting-Host: mira.cc.umanitoba.ca
-
- Mike Redrobe <Mike@Redrobe.demon.co.uk> wrote:
- >> Despite this GameSmith probably gives you more freedom in
- >>programming being a simple .lib file to link.
- >
- >How big is the .lib ?
-
- It's 100k, the whole thing isn't linked in of course, just what you use.
-
- >>2) Support for AGA sprites;
- >hmmm, I presume it supports "other" AGA stuff?
-
- I'm not sure how much support it has. It has support for all of the AGA
- screenmodes(Dual Playfield, etc.) so you can use the GDS 'parallax'
- viewmodes with these. It also support the higher resolution palette, and
- I believe this extends to some copper stuff as well. I don't have AGA,
- so I've never tried any of this.
-
- >Just had a look at the GDS demos on aminet...they all seem to kill the system...
- >Is this just those demos, or are all the functions "intuition unfriendly" ?
-
- No, you can use them in screens without a problem. I'm working on a game
- using Gamesmith and it runs in a Hires screen. It's a shame that all of the
- demos do take over the system, and the few that don't do at least take
- over the view. Maybe I should send them mail and bug them about this.
-
- Stay Casual,
-
- Ken
-
-
-